Code Hero Beta

Code Hero December Update: Shirts, Surveys & Spinning Cubes

At long last, some news: With one more survey Code Hero t-shirts can start shipping, and we have a new beta release with a new level.

Making a game that teaches people how to make games is taking longer to make than we bargained for and we’re deeply sorry for the delays. The development of Code Hero has faced setbacks: We ran out of funding and lost our paid staff, and since that time we worked unpaid on Code Hero, making ends meet and raising funds to fulfill backer rewards. Our communication has been spotty and our progress slow, but we continue working on Code Hero to turn the technology and content we built into a complete game. We have a long way to go, but we are recruiting a team to finish the game and working on fulfilling the rewards Code Hero promised.

We still face many challenges. We are without funding and working as volunteers. We need to fill many team roles to reach full strength again, and we don’t know how long it will take to find people passionate about the project with time to work on it unpaid.

We have a track record of missed delivery dates and long communication silences to change, so we’re not going to start by promising new shipping or release dates until we have something to ship. We are working on figuring out everything, from design to refunds to rewards to funding, but we’re not going to post any dates till we’re sure we can deliver, e.g. till things are in the mail. We are going to attempt to have updates when we can, but they may not be regular

We have three news items:

NEWS

  1. Alex has raised money to purchase and ship backers their Code Hero T-shirts.
  2. We’ve begun recruiting a new developer team, starting with a new project coordinator and programmer. As part of that, we’re making a call out to volunteers who want to help (see the Careers page).
  3. Beta Release 0.2 with the new Spinning Cube level

T-SHIRTS

We are going to work on fulfilling one reward category at a time. Currently we are working to get your Code Hero shirts made. When we first surveyed you we offered black or white without a non-black color. We think that was a mistake. White t-shirts wear out quickly, so we’re offering an electric blue color alternative that will last longer. Since people weren’t given the blue option before, we think a lot of you will want the blue one instead.

Many of you have moved as well and we’ve been able track some changes of address, but we’re concerned we’ve missed some, so we are asking for you to reconfirm your shirt size, color, and address. No worries, anyone who filled out a survey previously will receive a t-shirt whether or not they complete the new survey based on their old survey answers and any updates we’ve been able to catch.

As soon as we have people’s information, we can start ordering and shipping shirts. We will aim for batches of about 500 shirts.

RECRUITING

At our peak, Code Hero had 10 paid developers working full-time on the project. We’re rebuilding the team now as volunteers. If you’re interested in helping make Code Hero we’d like to hear from you. We’re not just looking for game development skills, we’re looking for help in many areas. Take a look at the Careers page to see what specific roles might fit your skills and write to us at careers@primerlabs.com. We have a new Project Coordinator who will be helping organize volunteers and we’ll get back to you as soon as we can.

Code Hero Beta 0.2

Code Hero Beta 0.2 starts in a Lobby level with doors to the first four beta-quality levels, Code Ray, Transform, Javascript and, now, Spinning Cube. Spinning Cube is a new level that showcases component code editing, which gives you the power to create game objects that run your code continuously. The level introduces this functionality and once you finish making the cube spin in Code Hero, the next room shows the still under-development web browser window inside the game that in future will help you download Unity3D to apply what you’ve learned in-game with the full Unity editor.

A lot of work went into the component editor to get it ready for this update and there’s a lot of work remaining to complete this bridge experience so that Code Hero players can learn to make real games with Unity using skills learned in the game.

The full Gamebridge campus is also back with a few new things in it. Check out the Historium and try your hand at beating FizzBoss.

Our new programmer is building a new server architecture for the game and Version 0.2 has the first piece, a new login system. We’ll be testing it a bit longer before rolling out access. For the time being, everyone can try 0.2 by clicking Guest Mode.

Download Code Hero 0.2 for Windows

Download Code Hero 0.2 for Mac

 

Code Hero October Update

We're working on a major update to the Code Hero beta and the site starting in November. Stay tuned for news here and on Kickstarter. We'd like to say more but we want to have everything lined up before we can announce details. You'll hear from us soon.

 

Code Hero August Update

It has been a while since our last update and some were concerned when our site went down but we're back online with a beta preview release to show you some of the levels in the upcoming Code Hero Beta. We've been working hard on getting the game ready, and we need to work just as hard on communicating better with our backers. We're now resuming weekly updates. You'll hear from us regularly about the progress of the beta and we want to hear from you about what you think of the new game levels.

 

Site back online & under restoration

The primerlabs.com site was down and redirected incorrectly to a different site. It is now back online and under maintenance as we restore users and content. We’ll have the full site back up with the upcoming beta release.

 

The Code Hero Beta Preview

The beta is coming along and In the interest of giving you more frequent looks at how it is shaping up, we’ve prepared a first beta preview release so you can play two new levels in the game:

Download Code Hero Beta Preview for Mac

Download Code Hero Beta Preview for Windows

(Linux version will be released soon after the Mac & Windows versions)

The Beta has streamlined level design with achievements to track what you learn. It gets right into the syntax of Javascript to help you solve puzzles and beat FizzBoss. You’ll learn how to create objects and attach scripts to build games with tools that mirror Unity. It then launches the full Unity editor so you can try what you learned and it connects directly to Unity’s online tutorials to get you ready to make your own games.

Download it, try it and tell us what you think!

If you want to learn Unity now and get ready for Code Hero's beta release, check out Unity's official tutorials at Unity Learn.

Here's two screenshots showing the Transforming and Javascript levels in the beta preview:

 

Thomas Suarez: The TEDgrader

Thomas Suarez is in the 6th grade at a middle school in the South Bay. And while most of his peers are probably fussing over new soccer kleets or watching the Disney channel, he’s creating iOS apps and giving TED Talks.

Suarez, whose not even old enough to have a Facebook account, has been fascinated by computers and technology since before kindergarten. He’s established his own company, CarrotCorp and has made two iOS apps that are currently in the App Store: Earth Fortune, which displays different colors of Earth depending on what your fortune is and his most successful- Bustin Jieber, a Whac-a-Mole for Justin Bieber.

“A lot of kids these days like to play games, but now they want to make them,” he says. “And it’s difficult because not many kids know where to go find out how to make a program…And not many parents have written apps.” Suarez, inspired by Steve Jobs, started an App Club at school where any student can come to learn to design an app. In the future, Suarez wants to create more apps, more games and get into Android programming and development. He plans on continuing his app club and find other ways for students to share knowledge with others.

Knowing that human beings such as Suarez exist makes me really hopeful and excited for the future. Watch his TED Talk from the recent TEDx conference in Manhattan Beach here:

Source: TheNextWeb

Gamebridge GameDev Club at Noisebridge.net Wednesdays at 8

Gamebridge Gamedev Club is a free open game development meetup with hands-on teaching and collaboration for anyone interesting in learning or advancing game development skills.

We are especially heavily working with Unity 3D so show up and become a game developer or share what you know with your peers!

Unity Devs At Gamebridge Unityversity March 24 2010

Gamebridge was a huge success! David Helgason, Caitlyn Meeks and Justin Kruger from the Unity3D team joined us for our largest Gamebridge meetup yet and we had a good discussion of everyone's game ideas and then broke out into groups to work on our projects. I gave a brief demo of the latest in the Primer project and Caitlyn helped us with porting our work to the iPhone version (which we're working on as we speak for submission to the App store before Friday's iPad deadline).

We look forward to growing Gamebridge in the future to include more beginners and experts alike so we can get more hands-on collaboration and learning happening! See you next Wednesday!

The International Conference on Game Based Learning

The International Conference on Game Based Learning
29th - 30th March 2010, The Brewery, London, EC1

Open Primer

will be at the International Conference on Game Based Learning.

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